Hi, my name is Arfa. I’m a designer and programmer interested in creating tools that encourage curiosity and deeper engagement with information, environments, and culture.
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Hi, my name is Arfa. I’m a designer and programmer interested in tools that encourage curiosity and deeper engagement with information, environments, and culture. Read more about my skills and interests here.
The Labyrinth is a narrative web experience for Hyundai Artlab’s commission by artist Kyung-Me. Using motion, pacing, and interaction to express the process of internal transformations.
Designing and developing a spatial data visualization tool for Ecolibrium at the Loisaida Center. Investigating how energy infrastructure, environmental conditions, and urban systems interact at a neighborhood scale.
Designed and developed a lightweight website for Espacio Enredo, an independent contemporary art space and publishing initiative based in Madrid. The platform was created to establish a digital presence for the organization, archive exhibitions and publications, communicate programming, and support community-building through newsletters, press materials, and public outreach.
AR Worldcraft is a game design and development course taught at NuVu innovation school.
Redesigned the website for Cafe Mornings to improve navigation, clarify offerings, and support user decision-making for first-time visitors. Structured content and interaction patterns to better connect users with menu, market, and visit information.
Designed the user interface and interaction system for Providence's AR-based physical therapy tool, enabling patients to view and learn exercises in their own space through volumetric video.
Designed and developed a website for Orcas Microcinema, a nonprofit microcinema based in Washington. The site was built to support public programming, workshops, screenings, and community engagement while providing a flexible platform for archival and organizational growth.
Dollhouse is a multimedia installation that connects a traditional tabletop dollhouse with a video game counterpart. Using Unity, Arduino, and RFID technology.
Oblivion is a 3D escape room game currently in early development by Unity Production Foundations. Set in historically rich environments, the game challenges players to solve complex puzzles using tools build in the Middle Ages.
Smelling rain (WIP) is a narrative flatgame made in Unity.
Looking for... (WIP) is an interactive poetry site. Made with html, css, and javascript.