Designing and developing a spatial data visualization tool for Ecolibrium at the Loisaida Center. Investigating how energy infrastructure, environmental conditions, and urban systems interact at a neighborhood scale.
The Labyrinth is a narrative web experience I designed for Hyundai Artlab's commission by artist Kyung-Me, using motion, pacing, and interaction to signal internal transformation.
Providence's is an AR-based physical therapy tool I designed the interface and interaction system for, letting patients view and learn exercises in their own space through volumetric video.
Vanished is a 3D escape room game by Unity Production Foundations, set in historically rich environments and challenging players to solve puzzles using tools built in the Middle Ages. I contributed UX research and playtesting during development.
AR Worldcraft is a game design and development course taught at NuVu innovation school.
Orcas Microcinema is a nonprofit itinerant cinema in Washington. I designed and developed its website to serve as a public-facing archive of screenings and support the organization's collaboration and funding efforts.
Cafe Mornings is a café whose website I redesigned to improve navigation and user experience.
Espacio Enredo is an independent contemporary art space and publishing initiative in Madrid. I designed and developed its website to archive exhibitions and publications and support outreach through newsletters and press materials.
Smelling rain (WIP) is a narrative flatgame made in Unity.
Looking for... (WIP) is an handmade words site made with HTML/CSS/JS.



